Lord Kevlinn

Lord Kevlinn may lead any Chaos Space Marine army over 2,000 points as long as it includes at least two squads 8 Berzerkers.
He counts as one HQ choice and uses the listed equipment and may be given no additional equipment.

Unit name Points Cost WS BS

S

T W I A Ld Save
Lord Kevlinn        256 5 5 5/9 4 4 5 4/5 10

2+(4+S)

 

 

Wargear and Daemonic Gifts: Mark of Khorne (Attacks modified, subject to Blood Frenzy), Master-crafted power fist, bolt pistol, Axe of Khorne, Collar of Khorne, spiky bits, personal icon, Daemon Armour (save modified above), Daemonic Strength (Strength modified), Daemonic Essence (Wounds modified), Feel no Pain (Rules below), Rage of Khorne (rules below), Furious charge (rules below)

Special Rules:

Blood Frenzy: Like all devotees of the Blood God, Lord Kevlinn suffers from Blood Frenzy

Feel no Pain: Kevlinn has a distressing ability to shrug off the worst of wounds and continue in his Dark God's Unholy Work. Therefore, if Kevlinn takes a wound, and it wasn't caused by a weapon that ignores armour saves altogether (C'tan Phase weapons, Power Weapons) or a weapon with a Strength double his own Toughness, he will ignore it on a roll of 4+

Rage of Khorne: Kevlinn is a combat machine and this reflects it. When charging, Kevlinn gains +D3 Attacks instead of +1 Attack. 

Fuirious Charge: Over his many years of warfare, Kevlinn has developed an ability to build up an enormous amount of rage when charging. Thus, when charging, he gains +1 Strength and +1 Initiative for that round. 

Immense Hatred: Lord Kevlinn counts himself cheated by the Imperium, and this has over time grown to an immense hatred. So, when fighting Imperial forces (Imperial Guard, Sisters of Battle or Loyal Space Marines), he gets +1 Weapon Skill that battle. 

Independent Character: Lord Kevlinn is an Independent Character, and follows the rules for such in the W40K rulebook. He may be accompanied by a Retinue,a s long as it consist of Berzerkers. 

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